![]() Next, each player receives six cards, also face down, kept separate from the other three. The idea is to keep playing round until someone’s score totals 500.Įach player gets three cards that they leave face down and never look at. When a round has won, everyone else has to subtract the value of the cards in their hands from that on the table, which could lead to a negative score. The same rules apply, so you can’t put down two threes of hearts and one three of clubs. To make it extra challenging, you can play with two decks of cards. The round ends when the first person finishes all their cards. Players can also draw a card from the top of the discard pile. You can add to any sequence on the table with a card that completes it - jokers are wild and may complete any sequence. The aim is to collect at least three cards of the same rank or that compose a sequence in the same suit, and place them face down in front of you. Each player takes a card from the draw pile and must discard one before the next player’s turn. All cards are face value face cards are worth 10 each while ace and jokers are 15. Deal seven cards each to up to five players, and 13 cards if just two people play. In addition to the standard 52 cards, 500 Rum also uses the two jokers. The first person to lose all their cards wins. All eights are wild, and when you put down an eight, you get to determine the next suit to play. Each person must put down a card that matches the suit or rank of the previous card. Each player gets five cards then the top card of the draw pile is placed face up to start the discard pile. When they’ve exhausted their hands, they continue playing with the cards they’ve collected and the game ends when one player, the winner, has the entire deck - it could go on for hours, but it’s tremendous fun.Ĭrazy 8’s is for two to eight players, and it can be loads of fun. If the cards have the same value, the players, each put down three more cards (two face-down and the last one face-up), and the player with the highest card collects them all. Each puts down a card, the player with the highest card wins and collects the cards. One of the few games that rely solely on luck and not skill, War requires two players. Here are five of the best games - all call for a standard 52-card deck unless otherwise specified. Whether we’re killing time in transit or during a lockdown, a deck of cards is a nifty distraction. Musement takes a look at five of the best card games for killing time when you’re on the road (or in lockdown). A little bit of luck, a little bit of strategy.
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